Interactive Cinema

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Live a true interactive experience fun and original

Do you seek an amusement which will appeal to a very large audience, whose installation is easy, technology is original and the content almost unlimited? Welcome to the interactive cinema world of Alterface!


Since we invented the concept, in 2006, more than 40 million players have fun for a day on one of our many installations, almost everywhere in the world. The principle, shoot on a screen to score points, is excessively simple and our expertise in the field of interactivity makes the difference! Our product is technologically the most advanced on the market.
Our idea: to engage your visitors in an interactive video game in group. To give life to it, we have developed the patented interactivity software Salto™, a flexible and evolutionary technology which enables us to offer a catalogue of contents increasingly packed year after year, the majority being presented in 2D and 3D format.


The specially offered games are: a crazy track race in the heart of the Wild West (with Desperados, our first game and since then the most popular), an ecological fight against waste of the eighth continent (with Trashbusters), a peaceful underwater mission (Sea Safari 3D) or a fierce battle against a horde of zombies (The Grip of the Undead). Each scenario integrates at least a scene where the score of the best players is announced on the screen, history to stimulate the competitive spirit between the players!
And to enhance the experience, the players are installed astride fully customisable individual dynamic seats, just as the interactive guns and the special effects in room (water, wind, smoke, lightning, etc). The interactive cinema, it is a complete attraction!


There is nothing simpler than the setting of an interactive cinema! Our solution can effectively adapt easily to an existing building. It occupies a reduced area, which limits the costs of construction and shortens the time of installation. Its capacity can go up to 42 players and it is even possible to double or triple the configuration by setting up several rooms one beside the others. Moreover, it has multiple benefits: suitable for all audiences, it is covered, which is a valuable asset so as not to be dependant on unfavourable weather conditions!


Finally, with the PhotoCapture™ and PhotoStore™ solutions, the interactive cinema is generating additional revenue through the sale of souvenir photos. As for the 5Di concept, it is intended for an urban environment in malls, bowling, laser tags,…


The multiple contents will appeal to all audiences since, depending on the time of the day or the week it will always be adapted to the profile of the visitors of the moment.


The interactive cinema, it is an amazing and entertaining experience which your visitors will want to repeat again and again!!

 

 

Examples of lay out:
 
 
16/20 seats:
Typical footprint: around 60 m2 (c. 645 ft2)
Throughput: up to 200 players/hour
 


30/42 seats:
Typical footprint: around 100 m2 (c. 1000 ft2)
Throughput: up to 400 players/hour

 

 

60/84 seats (2 back to back rooms):
Typical footprint: around 200 m2 (c. 2000 ft2)
Throughput: up to 800 players/hour

The Grip of the Undead

Posted on the 05.04.13

A new title is just added to the catalog of games for Interactive Cinemas of Alterface. Our gory business grows rich with this game reserved for an adolescent public interested in video games.

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It's moving in Mulhouse!

Posted on the 08.03.13

After that of Limoges, the Laser Game Evolution of Mulhouse is the second center of the kind in France to accommodate a 5Di Interactive Cinema of Alterface.

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Vanguard

Posted on the 27.02.13

The first title executed by Alterface with Unity3D. Relief images, science fiction environment and richness of the gameplay make this Alterface stamped title a novelty which perfectly supplements the catalogue offer.

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A first 5Di GAmeBox for LGE

Posted on the 07.01.13

It is in Limoges that the French group Laser Game Evolution opens a first 5Di GameBox of Alterface!

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  • "It was fun and exciting because the ‘best’ and the ‘worst’ scorers were highlighted during the game. I shall not reveal who emerged as the ‘worst’ scorer. Too embarrassing to talk about it anyway. The personnel even captured our best moment during the game. They commented that I looked very cool and steady. Indeed I was."

    From the blog jbabiesinthedaisies.com

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